ACM SIGGRAPH 2005 Symposium
on Interactive 3D Graphics and Games
I3D is the leading-edge conference for techniques that combine 3D
computer graphics with human interaction. The conference continues to
focus on the hottest research in 3D game technology, interactive
visualization and visual depiction, interactive modeling,
user-assisted techniques, and applications.
Dates and Location
April 3 - 6, 2005You can contact the hotel by phone at 1-202-479-4000, FAX 1-202-488-4627, or reserve on-line at http://www.holidayinncapitol.com.
Program
Sunday
Monday
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Pose-independent Simplification of Articulated Meshes
Reducing Blendshape Interference by Selected Motion Attenuation
12:00-2:00 Lunch breakA General Algorithm for Output-Sensitive Visibility Preprocessing
Ambient Occlusion Fields
Interactive Visibility Ordering of Geometric Primitives in Complex Environments
Interest Management Middleware for Networked Games
4:00-4:30 BreakTuesday
A Camera-Based Interface for Interaction with Mobile Handheld Computers
HoverCam: Interactive 3D Navigation for Proximal Object Inspection
What You See Is What You Snap: Snapping to Geometry Deformed on the GPU
User Interfaces for Interactive Control of Physics-based 3D Characters
10:30 - 11:00 Break/PostersGeopostors: A Real-Time Geometry/Impostor Crowd Rendering System
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
12:00 - 2:00 Lunch breakVolume Catcher
A Lighting Model for General Participating Media
3:00 - 3:30 Break/PostersTowards Space-Time Light Field Rendering
Real-time Reflection Mapping with Parallax
Interactive Deformation of Light Fields
Wednesday
Sketching Mesh Deformations
Real-Time Relief Mapping on Arbitrary Polygonal Surfaces
Texture Sprites: Texture Elements Splatted on Surfaces
Adaptive sampling of intersectable models exploiting image and object space coherence
10:30-11:00 BreakBroad-Phase Collision Detection Using Semi-Adjusting BSP-trees
Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering
ZP+: correct z-pass stencil shadows
Reflective Shadow Maps
4:00 Closing sessionI3D 2005 is sponsored by:
Corporate support provided by: