I3D 2007 Conference Schedule


All papers sessions are held in the Sequoia Room on the 1st floor.

Monday 4/30/07

Registration 8:00 - 8:45 Lobby 1st floor Welcome 8:45 - 9:00 Sequoia Room 1st floor Keynote Talk: Jim Hejl worldwide director of graphics technology EA 9:00 - 10:00 Break 10:00 - 10:30 GPU Techniques 10:30 - 12:30 SESSION Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry Jatin Chhugani and Subodh Kumar Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, and Baining Guo TileTrees Sylvain Lefebvre and Carsten Dachsbacher Efficient Histogram Generation Using Scattering on GPUs Thorsten Scheuermann and Justin Hensley Lunch break 12:30 - 2:00 3rd floor Skinning 2:00 - 3:30 SESSION Skinning with Dual Quaternions Ladislav Kavan, Steven Collins, Jiri Zara, and Carol O'Sullivan Real-Time Ambient Occlusion for Dynamic Character Skins Adam Kirk and Okan Arikan Skinning Arbitrary Deformations Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, and Carol O'Sullivan Break 3:30 - 4:00 INVITED INDUSTRY TALKS 4:00 - 5:00 SESSION Doctoral Seminar 6:00 - 8:00 Reception 8:00 (PUB QUIZ)

Tuesday 5/01/07

Ambient Lighting and Shadows 8:30 - 10:00 SESSION Ambient Aperture Lighting Christopher Oat and Pedro Sander Queried Virtual Shadow Maps Markus Giegl and Michael Wimmer Hardware Accelerated Ambient Occlusion Techniques on GPUs Perumaal Shanmugam and Okan Arikan Break 10:00 - 10:30 Refraction and Relighting 10:30 - 12:00 SESSION 4D Compression and Relighting with High-Resolution Light Transport Matrices Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, and Greg Humphreys Real-Time Refraction Through Deformable Objects Manuel M. Oliveira and Maicon Brauwers Multi-Fragment Effects on the GPU using the k-Buffer Louis Bavoil, Steven Callahan, Aaron Lefohn, Joao Comba, and Claudio Silva Lunch break 12:00 - 1:30 Modeling and Manipulation 1:30 - 3:00 SESSION Example-Based Model Synthesis Paul Merrell Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions Yi Xu and Daniel Aliaga LightShop: Interactive Lightfield Manipulation and Rendering Daniel Reiter Horn and Billy Chen Poster fast-forward 3:00 - 3:30 Break + POSTER AND DEMO SESSION 3:30 - 5:00 Doctoral Seminar 6:00 - 8:00 Reception 8:00 (BOARD GAMES AND BEER)

Wednesday 5/02/07

Animation and Motion 8:30 - 10:00 SESSION: Parametric Motion Graphs Rachel Heck and Michael Gleicher Interactive Motion Correction and Object Manipulation Ari Shapiro, Marcelo Kallmann, and Petros Faloutsos Quick Transitions With Cached Multi-way Blends Leslie Ikemoto, Okan Arikan, and David Forsyth Break 10:00 - 10:30 Fast Rendering 10:30 - 12:00 SESSION: Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas Krzysztof Niski, Budirijanto Purnomo, and Jonathan Cohen Real-time Mesh Simplification Using the GPU Christopher DeCoro and Natalya Tatarchuk Interactive k-D tree GPU Raytracing Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, and Pat Hanrahan Lunch break 12:00 - 1:30 Capstone Talk 1:30 - 2:30 Break 2:30 - 3:00 Natural Phenomena and Audio 3:00 - 4:30 SESSION: Real-time Procedural Volumetric Fire Alfred Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, and Kenneth Joy Flow Simulation with Locally-Refined LBM Ye Zhao, Feng Qiu, Zhe Fan, and Arie Kaufman Progressive Perceptual Audio Rendering of Complex Scenes Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, and David Aloza Closing Remarks 4:30 - 4:45


Important Dates