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I3D 2007 Conference Schedule
All papers sessions are held in the Sequoia Room on the 1st floor.
Monday 4/30/07
Registration 8:00 - 8:45 Lobby 1st floor
Welcome 8:45 - 9:00 Sequoia Room 1st floor
Keynote Talk: Jim Hejl worldwide director of graphics technology EA 9:00 - 10:00
Break 10:00 - 10:30
GPU Techniques 10:30 - 12:30 SESSION
Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry
Jatin Chhugani and Subodh Kumar
Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, and Baining Guo
TileTrees
Sylvain Lefebvre and Carsten Dachsbacher
Efficient Histogram Generation Using Scattering on GPUs
Thorsten Scheuermann and Justin Hensley
Lunch break 12:30 - 2:00 3rd floor
Skinning 2:00 - 3:30 SESSION
Skinning with Dual Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara, and Carol O'Sullivan
Real-Time Ambient Occlusion for Dynamic Character Skins
Adam Kirk and Okan Arikan
Skinning Arbitrary Deformations
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, and Carol O'Sullivan
Break 3:30 - 4:00
INVITED INDUSTRY TALKS 4:00 - 5:00 SESSION
Doctoral Seminar 6:00 - 8:00
Reception 8:00 (PUB QUIZ)
Tuesday 5/01/07
Ambient Lighting and Shadows 8:30 - 10:00 SESSION
Ambient Aperture Lighting
Christopher Oat and Pedro Sander
Queried Virtual Shadow Maps
Markus Giegl and Michael Wimmer
Hardware Accelerated Ambient Occlusion Techniques on GPUs
Perumaal Shanmugam and Okan Arikan
Break 10:00 - 10:30
Refraction and Relighting 10:30 - 12:00 SESSION
4D Compression and Relighting with High-Resolution Light Transport Matrices
Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, and Greg Humphreys
Real-Time Refraction Through Deformable Objects
Manuel M. Oliveira and Maicon Brauwers
Multi-Fragment Effects on the GPU using the k-Buffer
Louis Bavoil, Steven Callahan, Aaron Lefohn, Joao Comba, and Claudio Silva
Lunch break 12:00 - 1:30
Modeling and Manipulation 1:30 - 3:00 SESSION
Example-Based Model Synthesis
Paul Merrell
Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions
Yi Xu and Daniel Aliaga
LightShop: Interactive Lightfield Manipulation and Rendering
Daniel Reiter Horn and Billy Chen
Poster fast-forward 3:00 - 3:30
Break + POSTER AND DEMO SESSION 3:30 - 5:00
Doctoral Seminar 6:00 - 8:00
Reception 8:00 (BOARD GAMES AND BEER)
Wednesday 5/02/07
Animation and Motion 8:30 - 10:00 SESSION:
Parametric Motion Graphs
Rachel Heck and Michael Gleicher
Interactive Motion Correction and Object Manipulation
Ari Shapiro, Marcelo Kallmann, and Petros Faloutsos
Quick Transitions With Cached Multi-way Blends
Leslie Ikemoto, Okan Arikan, and David Forsyth
Break 10:00 - 10:30
Fast Rendering 10:30 - 12:00 SESSION:
Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas
Krzysztof Niski, Budirijanto Purnomo, and Jonathan Cohen
Real-time Mesh Simplification Using the GPU
Christopher DeCoro and Natalya Tatarchuk
Interactive k-D tree GPU Raytracing
Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, and Pat Hanrahan
Lunch break 12:00 - 1:30
Capstone Talk 1:30 - 2:30
Break 2:30 - 3:00
Natural Phenomena and Audio 3:00 - 4:30 SESSION:
Real-time Procedural Volumetric Fire
Alfred Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, and Kenneth Joy
Flow Simulation with Locally-Refined LBM
Ye Zhao, Feng Qiu, Zhe Fan, and Arie Kaufman
Progressive Perceptual Audio Rendering of Complex Scenes
Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, and David Aloza
Closing Remarks 4:30 - 4:45
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Important Dates
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