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Research Papers
Below is a list of the accepted papers to be presented at ACM I3D 2012.
Refer to the final program for the presentation time of each paper session.
Virtual Reality and Interaction
- Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments
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Zhimin Ren,
Ravish Mehra,
Jason Coposky,
Ming Lin
- Way Portals: Efficient Multi-Agent Navigation with Line-Segment Goals
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Sean Curtis,
Jamie Snape,
Dinesh Manocha
- Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments
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Andrei Sherstyuk,
Arindam Dey,
Christian Sandor,
Andrei State
Geometry
- Constant-Time All-Pairs Geodesic Distance Query On Triangle Meshes
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Shi-Qing Xin,
Xiang Ying,
Ying He
- Computing 2D Constrained Delaunay Triangulation Using the GPU
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Meng Qi,
Thanh-Tung Cao,
Tiow-Seng Tan
- Lossless Compression of Variable-Precision Floating-Point Buffers on GPUs
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Jeff Pool,
Anselmo Lastra,
Montek Singh
Moving, Painting, and Tracing
- Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory
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Sujeong Kim,
Stephen Guy,
Dinesh Manocha,
Ming Lin
- A Lightweight, Procedural, Vector Watercolor Painting Engine
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Stephen DiVerdi,
Aravind Krishnaswamy,
Radomir Mech,
Daichi Ito
- Ray Tracing Visualization Toolkit
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Christiaan Gribble,
Jeremy Fisher,
Daniel Eby,
Ed Quigley,
Gideon Ludwig
Motion Capture and Animation
- Sleight of Hand: Perception of Finger motion from Reduced Marker Sets
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Ludovic Hoyet,
Kenneth Ryall,
Rachel McDonnell,
Carol O'Sullivan
- Using Natural Vibrations to Guide Control for Locomotion
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Rubens Nunes,
Joaquim Cavalcante-Neto,
Creto Vidal,
Paul Kry,
Victor Zordan
- An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation
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Andrew W. Feng,
Yuyu Xu,
Ari Shapiro
- 4D Parametric Motion Graphs for Interactive Animation
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Dan Casas,
Margara Tejera,
Jean-Yves Guillemaut,
Adrian Hilton
Scattering and Reflection
- A Framework for Rendering Complex Scattering Effects on Hair
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Xuan Yu,
Jason C. Yang,
Justin Hensley,
Takahiro Harada,
Jingyi Yu
- Real-Time Multiple Scattering using Light Propagation Volumes
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Markus Billeter,
Erik Sintorn,
Ulf Assarsson
- Interactive Rendering of Acquired Materials on Dynamic Geometry using Bandwidth Prediction
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Mahdi M. Bagher,
Cyril Soler,
Kartic Subr,
Laurent Belcour,
Nicolas Holzschuch
GPU Rendering
- A Reconstruction Filter for Plausible Motion Blur
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Morgan McGuire,
Padraic Hennessy,
Michael Bukowski,
Brian Osman
- Decoupled Deferred Shading for Hardware Rasterization
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Gabor Liktor,
Carsten Dachsbacher
- Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
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Paul Rosen
Surfaces and Textures
- Surface Based Anti-Aliasing
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Marco Salvi,
Kiril Vidimce
- Efficient Pixel-Accurate Rendering of Curved Surfaces
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Young In Yeo,
Lihan Bin,
Jörg Peters
- Multiresolution Attributes for Tessellated Meshes
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Henry Schäfer,
Magdalena Prus,
Quirin Meyer,
Jochen Süßmuth,
Marc Stamminger
Global Illumination and Ray Tracing
- Real-Time Bidirectional Path Tracing via Rasterization
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Yusuke Tokuyoshi,
Shinji Ogaki
- Delta Radiance Transfer
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Bradford J. Loos,
Derek Nowrouzezahrai,
Wojciech Jarosz,
Peter-Pike Sloan
- Fast, Effective BVH Updates for Animated Scenes
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Daniel Kopta,
Thiago Ize,
Josef Spjut,
Erik Brunvand,
Al Davis,
Andrew Kensler
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Important Dates
Submission Website
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Registration Site
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