Below is a list of papers accepted to ACM I3D 2015.
Moment Shadow Mapping
Christoph Peters,
Reinhard Klein
Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
Chris Wyman,
Rama Hoetzlein,
Aaron Lefohn
Fast, Memory-Efficient Construction of Voxelized Shadows
Viktor Kämpe,
Erik Sintorn,
Ulf Assarsson
Dynamic Feature-Adaptive Subdivision
Henry Schäfer,
Jens Raab,
Benjamin Keinert,
Mark Meyer,
Marc Stamminger,
Matthias Nie?ner
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
Thomas Weber,
Michael Wimmer,
John Owens
Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering
Liang He,
Ricardo Ortiz,
Andinet Enquobahrie,
Dinesh Manocha
Simulation and Rendering for Millions of Grass Blades
Zengzhi Fan,
Hongwei Li,
Karl Hillesland,
Bin Sheng
Position-based Fluid Control
Shuai Zhang,
Xubo Yang,
Ziqi Wu,
Haibo Liu
Animating 3D Vegetation in Real-time Using a 2D Approach
Kan Chen,
Henry Johan
Building Helper Bone Rigs from Examples
Tomohiko Mukai
Computer-Assisted Authoring of Interactive Narratives
Mubbasir Kapadia,
Jessica Falk,
Fabio Zund,
Marti Marcel,
Bob Sumner
Procedural Window Lighting Effects for Real-Time City Rendering
Jennifer Chandler,
Lei Yang,
Liu Ren
Real-time Radiance Caching using Chrominance Compression
(JCGT Paper Presentation)
Kostas Vardis,
Georgios Papaioannou,
Anastasios Gkaravelis
Efficient GPU Screen-Space Ray Tracing
(JCGT Paper Presentation)
Morgan McGuire,
Michael Mara
Compressed Coverage Masks for Path Rendering on Mobile GPUs
Pavel Krajcevski,
Dinesh Manocha
Fast Distance Queries for Triangles, Lines, and Points using SSE Instructions
(JCGT Paper Presentation)
Evan Shellshear,
Robin Ytterlid
A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting
(JCGT Paper Presentation)
Kenshi Takayama,
Alec Jacobson,
Ladislav Kavan,
Olga Sorkine-Hornung
BVH Split Strategies for Fast Distance Queries
(JCGT Paper Presentation)
Robin Ytterlid,
Evan Shellshear
Aggregate G-Buffer Anti-Aliasing
Cyril Crassin,
Morgan McGuire,
Kayvon Fatahalian,
Aaron Lefohn
Real-Time Depth of Field using Multi-Layer Filtering
Kai Selgrad,
Christian Reintges,
Dominik Penk,
Pascal Wagner,
Marc Stamminger