Below is a list of papers accepted to ACM I3D 2014.
FORKS: Interactive compliant mechanisms with parallel state computation
Sheldon Andrews,
Marek Teichmann,
Paul Kry
Fracture Animation Based on High-Dimensional Voronoi Diagrams
Sara Schvartzman,
Miguel Otaduy
Sound Localization and Multi-Modal Steering for Autonomous Virtual Humans
Yu Wang,
Mubbasir Kapadia,
Pengfei Huang,
Ladislav Kavan,
Norman Badler
Stochastic Activity Authoring with Direct User Control
Aline Normoyle,
Maxim Likhachev,
Alla Safonova
Dynamic Radial View Based Culling for Continuous Self-Collision Detection
Sai-Keung Wong,
Wen-Chieh Lin,
Yu-Shuen Wang,
Chun-Hung Hung,
Yi-Jheng Huang
Scheduling in Heterogeneous Computing Environments for Proximity Queries
(TVCG Paper Presentation)
Duksu Kim, Jinkyu Lee, Junghwan Lee, Insik Shin, John Kim, Sung-Eui Yoon
A GPU accelerated algorithm for 3D Delaunay triangulation
Thanh-Tung Cao,
Ashwin Nanjappa,
Mingcen Gao,
Tiow-Seng Tan
Fast Rotation Search for Real-Time Interactive Point Cloud Registration
Tat-Jun Chin,
Alvaro Parra Bustos,
Michael Brown,
David Suter
A Hybrid Image-CAD Based System for Modeling Realistic Hairstyles
Xuan Yu,
Zhan Yu,
Xiaogang Chen,
Jingyi Yu
Automatic Paper Sliceform Design from 3D Solid Models
(TVCG Paper Presentation)
Tuong-Vu Le-Nguyen, Kok-Lim Low, Conrado Ruiz Jr., Sang N. Le
Hybrid Computational Voxelization Using the Graphics Pipeline
(JCGT Paper Presentation)
R. Rauwendaal, M. Bailey
Efficient Spherical Harmonic Evaluation
(JCGT Paper Presentation)
Peter-Pike Sloan
Prefiltered Single Scattering
Oliver Klehm,
Hans-Peter Seidel,
Elmar Eisemann
Deep Screen Space
Oliver Nalbach,
Tobias Ritschel
T-ReX: Interactive Global Illumination of Massive Models on
Heterogeneous Computing Resources
(TVCG Paper Presentation)
Tae-Joon Kim, Xin Sun, Sung-Eui Yoon
Multi-Hit Ray Traversal
(JCGT Paper Presentation)
Christiaan Gribble, Alexis Naveros, Ethan Kerzner
Efficient Virtual Shadow Maps for Many Lights
Ola Olsson,
Erik Sintorn,
Viktor Kämpe,
Markus Billeter,
Ulf Assarsson
Adaptive Depth Bias for Shadow Maps
Hang Dou,
Yajie Yan,
Ethan Kerzner,
Zeng Dai,
Chris Wyman
Sub-Pixel Shadow Mapping
Pascal Lecocq,
Jean-Eudes Marvie,
Gaël Sourimant,
Pascal Gautron
Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy
Erik Sintorn,
Viktor Kämpe,
Ola Olsson,
Ulf Assarsson
Avoiding Texture Seams by Discarding Filter Taps
(JCGT Paper Presentation)
Robert Toth
Objective Image Quality Assessment of Texture Compression
Wesley Griffin,
Marc Olano
Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation
Pavel Krajcevski,
Dinesh Manocha
Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications
(JCGT Paper Presentation)
Björn Johnsson, Tomas Akenine-Möller
Splatting Lines: An Efficient Method for Illustrating 3D Surfaces and Volumes
Long Zhang,
Qian Sun,
Ying He
k+-buffer: Fragment Synchronized k-buffer
Andreas A. Vasilakis,
Ioannis Fudos
Multi-Layer Alpha Blending
Marco Salvi,
Karthik Vaidyanathan
Weighted Blended Order-Independent Transparency
(JCGT Paper Presentation)
Morgan McGuire, Louis Bavoil