Papers Program
Over the past three decades, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games has showcased
exceptional progress from academic and industrial research covering all aspects of interactive computer graphics.
This year, 21 papers will be presented at I3D. 16 papers were selected from the 45 submissions to the traditional I3D review process, undergoing rigorous peer review by a committee of 46 experts from academia and industry. Additionally, the authors of 5 recent
JCGT papers will also present their work. Accepted papers span a broad gamut of topics in computer graphics including interaction, geometry processing, simulation, animation, illumination and rendering.
This year, we continue our collaboration with IEEE Transactions on Visualization and Computer Graphics.
A selection of I3D papers will be invited to submit extended versions to a special issue of TVCG.
We are also continuing our partnership with the Journal of Computer Graphics Techniques.
Some papers originally published in JCGT will be presented in the I3D plenary session,
and a selection of I3D papers will also be invited to submit extended versions for publication in JCGT.
We hope these partnerships will continue bringing additional attention to I3D and the quality of the work published here.
Best paper presentation awards will be voted by attendees at the end of the symposium.
Tiled Light Trees
Yuriy O'Donnell and Matthäus Chajdas
Real-Time Global Illumination using Precomputed Light Field Probes
Morgan McGuire, Michael Mara, Derek Nowrouzezahrai, and David Luebke
Stochastic Light Culling
Yusuke Tokuyoshi and Takahiro Harada
(JCGT paper presentation)
Interactive Cage Generation for Mesh Deformation
Binh Huy Le and Zhigang Deng
Global Stiffness Structural Optimization for 3D Printing under Unknown Loads
Tuanfeng Y. Wang, Yuan Liu, Xuefeng Liu, Zhouwang Yang, Dongming Yan, and Ligang Liu
(JCGT paper presentation)
Parallel Continuous Collision Detection for High-Performance GPU Cluster
Peng Du, Elvis Liu, and Toyotaro Suzumura
Real-time Fiber-level Cloth Rendering
Kui Wu and Cem Yuksel
Responsive Real-Time Grass Rendering for General 3D Scenes
Klemens Jahrmann and Michael Wimmer
Hashed Alpha Testing
Chris Wyman and Morgan McGuire
How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects
James Hennessey, Han Liu, Holger Winnemoeller, Mira Dontcheva, and Niloy Mitra
Sketch-based Guided Modeling of 3D Buildings from Oriented Photos
Michael Schwärzler, Lisa Kellner, Stefan Maierhofer, and Michael Wimmer
Feature-based Volumetric Terrain Generation
Michael Becher, Michael Krone, Guido Reina, and Thomas Ertl
Computing Delaunay Refinement Using the GPU
Zhenghai Chen, Meng Qi, and Tiow-Seng Tan
Real-Time High-Quality Surface Rendering for Large Scale Particle-based Fluids
Xiangyun Xiao, Shuai Zhang, and Xubo Yang
Efficient Rendering of Volumetric Motion Blur Using Temporally Unstructured Volumes
Magnus Wrenninge
(JCGT paper presentation)
Compressing Color Data for Voxelized Surface Geometry
Dan Dolonius, Erik Sintorn, Viktor Kämpe, and Ulf Assarsson
MPTC: Video Rendering for Virtual Screens using Compressed Textures
Srihari Pratapa, Pavel Krajcevski, and Dinesh Manocha
Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality
Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary Whitton, Turner Whitted, and Henry Fuchs
Path Compression Kd-trees with Multi-layer Parallel Construction: A Case Study on Ray Tracing
Zonghui Li, Yangdong Deng, and Ming Gu
An N-ary BVH Child Node Sorting Technique for Occlusion Tests
Shinji Ogaki and Alexandre Derouet-Jourdan
(JCGT paper presentation)
Efficient Ray Tracing Kernels for Modern CPU Architectures
Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt, and Achim Ebert
(JCGT paper presentation)