Program
Tuesday, 21 May 2019
8:00 a.m. |
On-site registration Continental breakfast |
9:00 a.m. | Opening remarks |
9:15 a.m. | Keynote: Andy van Dam (Brown University) |
10:15 a.m. | Coffee Break |
10:45 a.m. | Papers 1: Physics
Session Chair: Shahin Rabbani, Ubisoft |
12:30 a.m. | Catered Lunch |
1:30 p.m. | Papers 2: Spatial Data Structures
Session Chair: Eric Heitz, Unity Technologies |
3:15 p.m. | Posters fast forward and reception (*) |
5:30 p.m. | End of day |
Wednesday, 22 May 2019
8:00 a.m. |
On-site registration Continental breakfast |
9:00 a.m. | Keynote: Steve McAuley (Ubisoft) |
10:00 a.m. | Coffee Break |
10:30 a.m. |
Papers 3: Global Illumination
Session Chair: Angelo Pesce, Roblox |
12:30 p.m. | Catered lunch |
1:30 p.m. |
Papers 4: Projections
Session Chair: Colin Barré-Brisebois, EA SEED |
3:15 p.m. | Coffee break |
3:45 p.m. |
Papers 5: Rendering
Session Chair: Michael Vance, Activision |
5:30 p.m. | End of papers session |
6:30 p.m. | Banquet / Cocktail reception (Montreal 360, Pointe-à-Callière) |
Thursday, 23 May 2019
8:00 a.m. |
On-site registration Continental breakfast |
9:00 a.m. | Keynote: Michael Buttner (Unity Labs) |
10:00 a.m. | Coffee break |
10:30 a.m. |
Papers 6: Performance and Interaction
Session Chair: Anton Kaplanyan, Facebook Reality Labs |
12:30 p.m. | Catered lunch |
1:30 p.m. |
Papers 7: Perception and Reaction
Session Chair: Bernhard Kerbl, TU Wien |
2:45 p.m. | Coffee break |
3:15 p.m. |
Papers 8: « Divers »
Session Chair: Adam Marrs, NVIDIA |
4:30 p.m. | Closing ceremonies and awards |