Research Papers

Note: The symposium schedule can be found on the program page.


List of Accepted Papers

Navigation

Safe 3D Navigation
George Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach

ViewCube: A 3D Orientation Indicator and Controller
Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon Kurtenbach

Large Document, Small Screen: A Camera Driven Scroll and Zoom Control for Mobile Devices
Jonathan Mooser, Suya You, Ulrich Neumann

Isosurface Rendering

Real-Time Particle Isosurface Extraction
Ilya Rosenberg, Ken Birdwell

Interactive Volume Isosurface Rendering using BT Volumes
John Kloetzli, Marc Olano, Penny Rheingans

Digital Inspection: An Interactive Stage for Viewing Surface Details
Daniel Aliaga

Physics

Fast Collision Detection for Deformable Models using Representative-Triangles
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha

Instant Mesh Deformation
Fausto Blanco, Manuel M. Oliveira

GPGPU

Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, Li-Yi Wei

Computing Two-dimensional Delaunay Triangulation using Graphics Hardware
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus

Hardware-Aware Analysis and Optimization of Stable Fluids
Theodore Kim

Projection

Fast Non-Linear Projections and Applications
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Peroche

The Epipolar Occlusion Camera
Paul Rosen, Voicu Popescu

Automatic Construction of 3D Models from Architectural Line Drawings
Sangwon Lee, David Feng, Bruce Gooch

AI + Crowds

Simulating Interactions of Avatars in High Dimensional State Space
Hubert Shum, Taku Komura, Shuntaro Yamazaki

Interactive Navigation of Multiple Agents in Crowded Environments
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin

Polypostors: 2D Polygonal Impostors for 3D Crowds
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol O'Sullivan

Illumination

Real-Time Sorting for Self Shadowing and Transparency in Hair Rendering
Erik Sintorn, Ulf Assarsson

Hierarchical Caustic Maps
Chris Wyman

Interactive multiple anisotropic scattering in clouds
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin

Textures

Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering
Art Tevs, Ivo Ihrke, Hans-Peter Seidel

Indirection Mapping for Quasi-Conformal Relief Texturing
Morgan McGuire, Kyle Whitson

Precise Vector Textures for Real-Time 3D Rendering
Zheng Qin, Michael D. McCool, Craig S. Kaplan

Efficient high dynamic range texture compression
Kimmo Roimela, Tomi Aarnio, Joonas Itäranta



Call For Papers:

We solicit papers that present original research related to all techniques that combine 3D computer graphics with human interaction, explicitly including (but not limited to) research that has applicability for 3D games. A more detailed list of potential topics can be found in the Call for Participation. Original papers are limited to 8 full-color pages. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a single-blind process and authors notified by e-mail.

Papers should be prepared following the ACM SIGGRAPH formatting guidelines, with the provison that we will only accept Category 2 papers. Accepted papers will be published in the "Proceedings of the 2008 Symposium in Interactive 3D Graphics," an archival-quality proceedings distributed by the ACM.


The paper submission deadline is October 22, 2007.

Paper reviews are due December 1, 2007.

Paper Submission Website



Important Dates