|
Posters & Demos
The posters program offers a unique opportunity to showcase
innovative techniques in games and other commercial products, work in
progress, student projects, or non-traditional research. We encourage
(but do not require) posters that can be presented with an
accompanying live demo. A posters "fast forward" session will give
each presenter the chance to give a brief description of their poster
prior to the poster sessions. Poster sessions will provide a casual
setting to allow presenters to show their work and have one-on-one
dialogue with attendees and also to control the pace and level of the
presentations.
I3D 2008 Best Student Poster Awards:
1st Place:
Efficient Deformable Body Simulation using Stiffness-Warped Nonlinear Finite Elements Wayne Ngan, John Lloyd
2nd Place (two winners):
Fast Color-Space Decomposition based Environment Matting Biswarup Choudhury
Free-Viewpoint Video System Optimization Using a GPU Neal Orman
2008 Accepted Posters:
- Layered Variance Shadow Maps
Andrew Lauritzen
- Fast Color-Space Decomposition based Environment Matting
Biswarup Choudhury
- Extensions to Inverse Displacement Mapping: Towards More Accurate Silhouette and Dynamic Displacement
Yung-Yu Chuang
- Real-time Multi-valued Solid Voxelization by Dynamic Slice Functions
Duoduo Liao
- Reconstructable Geometry Shadow Maps
Qinghua Dai
- Semiautomatic Shader Code Generation for Rendering Voxelized Polygonal Models
Jan Fischer, David Whittaker, Aaron Lefohn, Bruce Gooch
- Efficient Deformable Body Simulation using Stiffness-Warped Nonlinear Finite Elements
Wayne Ngan, John Lloyd
- Free-Viewpoint Video System Optimization Using a GPU
Neal Orman
- Horizon Split Ambient Occlusion
Rouslan Dimitrov, Louis Bavoil, Miguel Sainz
- Feature-based Texture Mapping from Video Sequence
Xianwang Wang
- Crowd Rendering with Non-Planar 3D Impostors
Jerry Yee
- Animating Reactive Motions for Physics-Based Character Animation
HyunHo Jee
- Game Engine Development for Stereoscopic Content In Portable Tilted and Level Domed Planetarium VR Environments
Mark Prusten
- An Implementation of Ray Tracing Core on FPGA
Jinhong Park
- A Case Study in Using Gestures and Bimanual Interaction to Extend a High-DOF Input Device
Trevor O'Brien
- Fast, Parallel, GPU-based Construction of Space Filling Curves and Octrees
Rhushabh
- Color change of objects in virtual environments: Using IBR under a light source with arbitrary spectral distribution
Takashi Sakaue
- Measurement of BTDF and rendering of woven cloth - Production of curtain catalog animation
Hitoshi Uno
- Last Diminisher Improves Balance in Settlers of Catan
Sara Carian
- Exploring Dimensionality Reduction of Animal Flight Kinematics in an Interactive Virtual Reality Setting
Mykhaylo Kostandov
- Deformable Model Collision Detection using A-Buffer
Hanyong Jang
- Fast Path Planning Using Motion Graphs
Mentar Mahmudi
Original call:
Submissions will be reviewed by a panel of experts in the field. Review criteria include contribution of
the work to the game, graphics, and HCI communities, validity of the results, originality of the work,
and clarity of presentation. Posters may be submitted with or without a demo. A poster/demo proposal
consists of a one page extended abstract in ASCII text or PDF format. The authors are also encouraged
to submit a preliminary PDF or Powerpoint version of the poster. Posters & Demos can be submitted
electronically at: posters@i3dsymposium.org
Authors of accepted posters will be given the opportunity to have the poster abstract published in the
ACM Digital Library. (By default, accepted abstracts will not be forwarded to the ACM DL.)
The poster & demo submission deadline is December 23, 2007.
Acceptance notifications for posters & demos will be sent on January 7, 2008.
|
|
Important Dates
|