|
Research Papers
Below is a list of the accepted papers to be presented at ACM I3D 2011.
Refer to the final program for the presentation time of each paper session.
Filtering and Reconstruction
- A Local Image Reconstruction Algorithm for Stochastic Rendering
-
Peter Shirley,
Timo Aila,
Jonathan Cohen,
Eric Enderton,
Samuli Laine,
David Luebke,
Morgan McGuire
- Subpixel Reconstruction Antialiasing
-
Matthäus G. Chajdas,
Morgan McGuire,
David Luebke
- High Quality Elliptical Texture Filtering on GPU
-
Pavlos Mavridis,
Georgios Papaioannou
Lighting in Participating Media
- Transmittance Function Mapping
-
Cyril Delalandre,
Pascal Gautron,
Jean-Eudes Marvie,
Guillaume Francois
- Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
-
Jiawen Chen,
Ilya Baran,
Fredo Durand,
Wojciech Jarosz
- Real-Time Volume Caustics with Adaptive Beam Tracing
-
Gabor Liktor,
Carsten Dachsbacher
Collision & Sound
- Sound Synthesis for Impact Sounds in Video Games
-
D. Brandon Lloyd,
Nikunj Raghuvanshi,
Naga K. Govindaraju
- Collision-Streams: Fast GPU-based Collision Detection for Deformable Models
-
Min Tang,
Dinesh Manocha,
Jiang Lin, and Ruofeng Tong
- Fast Continuous Collision Detection using Parallel Filter in Subspace
-
Chen Tang,
Sheng Li,
Guoping Wang
Shadows
- Shadow Caster Culling for Efficient Shadow Mapping
-
Jiri Bittner,
Oliver Mattausch,
Ari Silvennoinen,
Michael Wimmer
- Hardware-Accelerated Colored Stochastic Shadow Maps
-
Morgan McGuire,
Eric Enderton
- Sample Distribution Shadow Maps
-
Andrew Lauritzen,
Marco Salvi,
Aaron Lefohn
Refraction & Global Illumination
- Voxel-based Global Illumination
-
Sinje Thiedemann,
Niklas Henrich,
Thorsten Grosch, Stefan Muller
- Real-Time Rough Refraction
-
Charles De Rousiers,
Adrien Bousseau,
Kartic Subr,
Nicolas Holzschuch,
Ravi Ramamoorth
- Screen-Space Bias Compensation for High Quality Rendering with Virtual Point Lights
-
Jan Novak,
Thomas Engelhardt,
Carsten Dachsbacher
Human Animation
- Motion Rings for Interactive Gait Synthesis
-
Tomohiko Mukai
- Realtime Human Motion Control with A Small Number of Inertial Sensors
-
Huajun Liu,
Xiaolin Wei,
Jinxiang Chai,
Inwoo Ha, Taehyun Rhee
- A Modular Framework for Adaptive Agent-Based Steering
-
Shawn Singh,
Mubbasir Kapadia,
Glenn Reinman,
Petros Faloutsos
Geometric and Procedural Modeling
- Editable Polycube Map for GPU-based Subdivision Surfaces
-
Jiazhi Xia,
Ismael Garcia,
Ying He,
Shi-Qing Xi,
Gustavo Patow
- GPU Surface Curvature Estimation on Deformable Meshes
-
Wesley Griffin,
Yu Wang,
David Berrios,
Marc Olano
- Urban Ecosystem Design
-
Bedrich Benes,
Michel Abdul Massih,
Philip Jarvis,
Daniel G. Aliaga,
Carlos A. Vanegas
Interactivity and Interaction
- Data Management for SSDs for Large-Scale Interactive Graphics Applications
-
Behzad Sajadi,
Shan Jiang, Jae-Pil Heo
Sung-Eui Yoon,
M. Gopi
- Coherent Image-Based Rendering of Real-World Objects
-
Stefan Hauswiesner,
Matthias Straka,
Gerhard Reitmayr
- Slice WIM: A Multi-Surface, Multi-Touch Interface for Overview+Detail Exploration of Volume Datasets in Virtual Reality
-
Dane Coffey,
Nicholas Malbraaten, Trung Le, Iman Borazjani, Fotis Sotiropoulous,
Daniel F. Keefe
TVCG Session 1
- Interactive Visualization of Rotational Symmetry Fields on Surfaces
-
Jonathan Palacios,
Eugene Zhang
- Real-Time Ray-Tracing of Implicit Surfaces on the GPU
-
Jag Mohan Singh,
P. J. Narayanan
TVCG Session 2
- Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
-
Hubert P. H. Shum,
Taku Komura,
Shuntaro Yamazaki
- Directing Crowd Simulations Using Navigation Fields
-
Sachin Patil,
Jur van den Berg,
Sean Curtis,
Ming. C. Lin,
Dinesh Manocha
|
|
Important Dates
Submission Website
Click here to access the online submission system.
Registration Site
Click here to access the registration site.
News Feed
Subscribe to the news and updates feed here.
Sponsored by:
|