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I3D'11 Conference Schedule


I3D 2011 has successfully concluded. Pictures from the conference can be found here. (many thanks for Mauricio Vives from Autodesk for taking all of these pictures).

Awards

Best Paper - Winner

Real-Time Rough Refraction
Charles De Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorth

Best Paper - Honorable Mentions

GPU Curvature Estimation on Deformable Meshes
Wesley Griffin, Yu Wang, David Berrios, Marc Olano
Slice WIM: A Multi-Surface, Multi-Touch Interface for Overview+Detail Exploration of Volume Datasets in Virtual Reality
Dane Coffey, Nicholas Malbraaten, Trung Le, Iman Borazjani, Fotis Sotiropoulous, Daniel F. Keefe

NVIDIA Best Paper Presentation

Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
Jiawen Chen, Ilya Baran, Fredo Durand, Wojciech Jarosz

Best Poster - Winner

Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann

Best Poster - Honorable Mention

Interactive Construction of 3D Mathematical Visualization Models
Carlo H. Sequin



Download the complete program schedule in PDF format here.

Fri, Feb 18
8:00am Breakfast and Registration
8:45am Welcome
9:00am Keynote by Rick Szeliski
Image-Based Rendering: A 15-Year Retrospective
10:30am AM Break
11:00am Paper Session
Filtering and Reconstruction
12:15pm Lunch
1:45pm Paper Session
Lighting in Participating Media
3:00pm PM Break
3:20pm Paper Session
Collision and Sound
4:35pm Short Break
4:50pm TVCG session 1
5:30pm Adjourn for the evening
Sat, Feb 19
8:00am Breakfast and Registration
8:30am Industry Session
Dan Baker
From Papers to Pixels: How research finds (or often doesn't) its way into Games
Chris Hecker
A Game Developer's Wishlist for Researchers
10:00am AM Break
10:30am Paper Session
Shadows
11:45am Lunch
1:15pm Paper Session
Refraction and Global Illumination
2:30pm PM Break
2:50pm TVCG session 2
3:30pm Poster Fastforward
4:00pm Poster Session
6:30pm Banquet Dinner
NVIDIA Banquet Talk by David Luebke
GPU Computing: Past, Present, and Future
9:00pm Adjourn for the evening
Sun, Feb 20
8:00am Breakfast and Registration
8:30am Keynote by Kari Pulli
Mobile Computational Photography
10:00am AM Break
10:30am Paper Session
Human Animation
11:45am Lunch
1:15pm Paper Session
Geometric and Procedural Modeling
2:30pm PM Break
2:50pm Paper Session
Interactivity and Interaction
4:05pm Awards, concluding remarks
4:30pm I3D 2012 planning session

Important Dates Submission Website

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Registration Site

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