Important Dates
- Paper submission deadline:21 December, 2022
- Paper notifications:21 February, 2023
- Revision deadline:15 March, 2023
- Camera-ready deadline:5 April, 2023
- Poster submission deadline:24 March, 2023
- Extended Poster submission deadline:30 March, 2023
- Poster notifications:3 April, 2023
- Early registration deadline:5 April, 2023
- Conference:3-5 May, 2023
Call for Participation
Call for Posters
Submission deadline extended to 30 March
Summary: Thursday, 30 March deadline; 2 page extended abstract, using the "sigconf" style; submission link https://easychair.org/conferences/?conf=i3d23
To encourage even more submissions we have decided to extend the deadline by one week.
Please help spread the word to your colleagues and collaborators.
We've additionally moved the poster notification deadline ahead to April 3, to enable accepted poster submitters to benefit from the Early Bird registration rates.
Important Dates
All deadlines are 23:59 PM US Pacific Time (UTC-7).
30 March, 2023 Poster submission deadline 3 April, 2023 Author notification
Authors are invited to submit their recent work about real-time 3D graphics, interaction, and games as a poster. Topics include, but are not limited to:
- Real-time rendering
- Real-time ray tracing and path tracing
- Physics-based animation
- Virtual and augmented reality
- Deep learning for graphics and simulation
- Collision detection
- Real-time computer vision
- Navigation in virtual environments
- Texture synthesis
- Real-time post-processing effects
- Interactive 3D modeling
- In-the-wild 3D reconstruction
- Level-of-detail approaches
- Pre-computed lighting for real-time applications
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Impostors and image-based techniques
- Motion synthesis and path planning
- Character and crowd animation and simulation techniques
- Interaction devices and techniques
- User studies of interactive techniques
- Sketch-based 3D modeling and design
- Video game techniques
- Content generation techniques for real-time applications
We encourage submission of work-in-progress, demos, and works published at another venue that are relevant to the I3D community. Accepted posters will be displayed at the conference. In-person attendance of at least one author is expected.
Submission Information
Poster submissions should be in ACM conference format using the "sigconf" style. They should include author information and must not be longer than two pages. Submissions shall be sent for review electronically at https://easychair.org/conferences/?conf=i3d23. They will be reviewed in a single-blind process. After the posters are accepted in the conference, they will appear in an online database for distribution at their authors' discretion. Accepted poster authors are expected to provide a brief teaser video (30 seconds), to participate in an in-person fast-forward session at the conference and to bring a physical copy of the poster to the conference. The conference will also include a poster session, with a Q&A opportunity with the post authors.
Posters will NOT appear in the I3D proceedings, nor in the ACM Digital Library.
Questions regarding the submission process should be emailed to posters@i3dsymposium.org.
Awards
The best poster presentation done by a student will be awarded. Information about prize will be available later.
Markus Billeter
Posters Chair, I3D 2023
Last updated 24 of March, 2023
Call for Papers
Summary: 21 of December 2022 deadline; 16 pages + references; anonymous submission; submission link https://easychair.org/conferences/?conf=i3d23
The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics having been presented at the conference.
We invite you to submit papers about real-time 3D graphics, interaction, and games. Topics include, but are not limited to:
- Real-time rendering
- Real-time ray tracing and path tracing
- Physics-based animation
- Virtual and augmented reality
- Deep learning for graphics and simulation
- Collision detection
- Real-time computer vision
- Navigation in virtual environments
- Texture synthesis
- Real-time post-processing effects
- Interactive 3D modeling
- In-the-wild 3D reconstruction
- Level-of-detail approaches
- Pre-computed lighting for real-time applications
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Impostors and image-based techniques
- Motion synthesis and path planning
- Character and crowd animation and simulation techniques
- Interaction devices and techniques
- User studies of interactive techniques
- Sketch-based 3D modeling and design
- Video game techniques
- Content generation techniques for real-time applications
Submission Information
Research papers should be in ACM conference format using the ACM small trim journal size (“acmsmall”). They should contain at most sixteen (16) pages of content, including appendices but excluding references. The bibliography/reference listing at the end and optional supplemental material do not count towards this limit. Videos are required for techniques involving motion or animation.
There is a single track for paper submission and authors will be asked to present a 15-20 minute talk on each accepted paper at the conference. Remote presentations will be made possible on an as needed basis. At least one (1) author from each accepted paper must register for the conference. Authors of accepted papers will be invited to also present their work during the posters session to give their co-authors an opportunity to present.
Papers must be submitted anonymously and will be evaluated by double-blind peer review from an international program committee of published authors and tertiary reviewers. There is no rebuttal process. The submission system link is https://easychair.org/conferences/?conf=i3d23
All accepted papers will be published in a special issue of the Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACM CGIT), once all mandatory changes have been addressed and a second round of peer review by the primary reviewer is passed. Accepted paper authors are required to have ORCID identifiers for the camera-ready version.
Important Dates
All deadlines are 23:59 PM US Pacific Time (UTC-7).
21 December 2022 Paper submission deadline
21 February 2023 Notification of committee decisions
15 March 2023 Revision deadline for conditionally accepted papers
5 April 2023 PACM CGIT camera-ready deadline for accepted papers
3-5 May, 2023 Conference
All questions about paper submissions should be emailed to papers@i3dsymposium.org.
Michael Doggett and Angelo Pesce
Papers Co-Chairs I3D 2023
Last updated 15 of December, 2022