Awards

Cesium, Philadelphia, PA, USA
8-10 May 2024

Best Paper

Filtering After Shading With Stochastic Texture Filtering

Matt Pharr, Bartlomiej Wronski, Marco Salvi and Marcos Fajardo


Best Paper Runner-Ups

ZH3: Quadratic Zonal Harmonics

Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Peter Shirley

Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation

Thomas Deliot, Eric Heitz and Laurent Belcour


Best Student Paper

Prize: NVIDIA GeForce RTX 4080

FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces

Safa Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory Wornell, Thabo Beeler and Abhimitra Meka


Best Paper Presentation - Audience Choice

Prize: NVIDIA GeForce RTX 4080

Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation

Thomas Deliot, Eric Heitz and Laurent Belcour


Best Poster - Audience Choice

Prize: MSI GeForce RTX 3060 Ventus 2X 12G

Real-time Curls

Matheus de Moraes Cavazotti and André Luiz Pires Guedes


Best Reviewer

Prize: AMD Radeon RX 7900 XT

Romain Pacanowski

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