- Best Paper
- Best Paper Runner-Ups
- Best Student Paper
- Best Paper Presentation - Audience Choice
- Best Poster - Audience Choice
- Best Reviewer
The awards were presented during the closing session on the last day of the conference. You can watch it here. Best paper awards were selected using the scores given by the reviewers. The awards for best paper presentation and for the best poster were selected on a vote by the audience. Best reviewer was selected by the paper chairs among the participating reviewers.
Best Paper
Filtering After Shading With Stochastic Texture Filtering
Matt Pharr, Bartlomiej Wronski, Marco Salvi and Marcos Fajardo
Best Paper Runner-Ups
ZH3: Quadratic Zonal Harmonics
Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Peter Shirley
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
Thomas Deliot, Eric Heitz and Laurent Belcour
Best Student Paper
Prize: NVIDIA GeForce RTX 4080
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Safa Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory Wornell, Thabo Beeler and Abhimitra Meka
Best Paper Presentation - Audience Choice
Prize: NVIDIA GeForce RTX 4080
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
Thomas Deliot, Eric Heitz and Laurent Belcour
Best Poster - Audience Choice
Prize: MSI GeForce RTX 3060 Ventus 2X 12G
Real-time Curls
Matheus de Moraes Cavazotti and André Luiz Pires Guedes
Best Reviewer
Prize: AMD Radeon RX 7900 XT
Romain Pacanowski
Contact
Send questions to general@i3dsymposium.org for general inquiries, registration, and sponsorship.
Direct queries about paper submissions to papers@i3dsymposium.org and poster submissions to posters@i3dsymposium.org.