Awards

Cesium, Philadelphia, PA, USA
8-10 May 2024

The awards were presented during the closing session on the last day of the conference. You can watch it here. Best paper awards were selected using the scores given by the reviewers. The awards for best paper presentation and for the best poster were selected on a vote by the audience. Best reviewer was selected by the paper chairs among the participating reviewers.

Best Paper

Filtering After Shading With Stochastic Texture Filtering

Matt Pharr, Bartlomiej Wronski, Marco Salvi and Marcos Fajardo


Best Paper Runner-Ups

ZH3: Quadratic Zonal Harmonics

Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki and Peter Shirley

Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation

Thomas Deliot, Eric Heitz and Laurent Belcour


Best Student Paper

Prize: NVIDIA GeForce RTX 4080

FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces

Safa Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory Wornell, Thabo Beeler and Abhimitra Meka


Best Paper Presentation - Audience Choice

Prize: NVIDIA GeForce RTX 4080

Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation

Thomas Deliot, Eric Heitz and Laurent Belcour


Best Poster - Audience Choice

Prize: MSI GeForce RTX 3060 Ventus 2X 12G

Real-time Curls

Matheus de Moraes Cavazotti and André Luiz Pires Guedes


Best Reviewer

Prize: AMD Radeon RX 7900 XT

Romain Pacanowski

Send questions to general@i3dsymposium.org for general inquiries, registration, and sponsorship.

Direct queries about paper submissions to papers@i3dsymposium.org and poster submissions to posters@i3dsymposium.org.