Posters Call for Participation

Cesium, Philadelphia, PA, USA
8-10 May 2024

Submission deadline extended to 22 March

Summary: 22 March 2024 deadline; submission format: Either 2 page extended abstract using the “sigconf” style OR a complete 24x36 inch poster; submission link

To encourage more submissions we have decided to extend the deadline for posters by one week. Please help spread the word to your colleagues and collaborators.

The poster notification date remains on April 8 to enable accepted authors to benefit from the early bird rates when registering.

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics, having been presented at the conference.

We encourage submission of work-in-progress, demos, and works published at another venue that are relevant to the I3D community. Accepted posters will be displayed at the conference. In-person attendance of at least one author is expected.

Authors are invited to submit their recent work about real-time 3D graphics, interaction, and games as a poster. Topics include, but are not limited to:

Submission Information

Poster submissions should be either in the form of an extended abstract or as a final poster. The extended abstract should use the ACM conference format with the “sigconf” style. Posters should be 24x36 inches / approximately A1 size. Submissions will be submitted for review electronically at They will be reviewed in a single-blind process. After the posters are accepted in the conference, they will appear in an online database for distribution at their authors’ discretion. Accepted poster authors are expected to provide a brief teaser video (30 seconds), to participate in an in-person fast-forward session at the conference and to bring a physical copy of the poster to the conference. The conference will also include a poster session, with a Q&A opportunity with the post authors. Posters will NOT appear in the I3D proceedings, nor in the ACM Digital Library.


The best accepted student poster will be awarded. Information about the prize will be announced later.

Last year, the best poster prize was awarded to “A lightweight 3D viewer: real-time rendering of multi-scale 3D surface models” by Rui Li (Sorbonne University). The poster can be found on the I3D 2023 website.

Important Dates

All deadlines are 8 PM Pacific Time.

Questions regarding the submission process should be emailed to

Markus Billeter Posters Chair, I3D 2024

Last updated: 5 February, 2024

Send questions to for general inquiries, registration, and sponsorship.

Direct queries about paper submissions to and poster submissions to