Research Papers


Papers

Below is a list of the accepted papers to be presented at ACM I3D 2010. A final program will be posted in January, but the order of presentations will be as follows:

Physics Simulation

  • Fast Continuous Collision Detection using Deforming Non-Penetration Filters
    Min Tang, Dinesh Manocha, and Ruofeng Tong
  • Interactive Fluid-Particle Simulation using Translating Eulerian Grids
    Jonathan Cohen, Sarah Tariq, and Simon Green

Character Animation

  • Learning Skeletons for Shape and Pose
    Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, and Hans-Peter Seidel
  • Frankenrigs: Building Character Rigs From Multiple Sources
    Christian Miller, Okan Arikan and Donald Fussell
  • Synthesis and Editing of Personalized Stylistic Human Motion
    Jianyuan Min, Huajun Liu, and Jinxiang Chai

Fast Rendering Representations

  • Real-Time Multi-Agent Path Planning on Arbitrary Surfaces
    Rafael Torchelsen, Luiz Scheidegger, Guilherme Oliveira, Rui Bastos, and João Comba
  • Efficient Sparse Voxel Octrees
    Samuli Laine and Tero Karras
  • On-the-Fly Decompression and Rendering of Multiresolution Terrain
    Peter Lindstrom and Jonathan Cohen

GPU Architectures and Techniques

  • A Programmable, Parallel Rendering Architecture for Efficient Multi-Fragment Effects
    Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, and En-Hua Wu
  • Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU
    Thanh Tung Cao, Ke Tang, Anis Mohamed, and Tiow-Seng Tan
  • Spatio-Temporal Upsampling on the GPU
    Robert Herzog, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel

Scattering and Light Propagation

  • Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
    Anton Kaplanyan and Carsten Dachsbacher
  • Interactive Volume Caustics in Single-Scattering Media
    Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch and Hans-Peter Seidel
  • Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering
    Thomas Engelhardt and Carsten Dachsbacher

NPR and Surface Enhancement

  • Interactive Painterly Stylization of Images, Videos and 3D Animations
    Jingwan Lu, Pedro Sander and Adam Finkelstein
  • Simple Data-Driven Modeling of Brushes
    William Baxter and Naga Govindaraju
  • Radiance Scaling for Versatile Surface Enhancement
    Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, and Christophe Schlick

Shadows and Transparency

  • Volumetric Obscurance
    Bradford Loos and Peter-Pike Sloan
  • Stochastic Transparency
    Eric Enderton, Erik Sintorn, Peter Shirley and David Luebke
  • Fourier Opacity Mapping
    Jon Jansen and Louis Bavoil

Normals and Textures

  • Assisted Texture Assignment
    Matthäus Chajdas, Sylvain Lefebvre, and Marc Stamminger
  • LEAN Mapping
    Marc Olano and Dan Baker
  • Efficient Irradiance Normal Mapping
    Ralf Habel and Michael Wimmer


Important Dates