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Research Papers
Papers
Below is a list of the accepted papers to be presented at ACM I3D 2010.
A final program will be posted in
January, but the order of presentations will be as follows:
Physics Simulation
- Fast Continuous Collision Detection using Deforming Non-Penetration Filters
Min Tang, Dinesh Manocha, and Ruofeng Tong
- Interactive Fluid-Particle Simulation using Translating Eulerian Grids
Jonathan Cohen, Sarah Tariq, and Simon Green
Character Animation
- Learning Skeletons for Shape and Pose
Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, and Hans-Peter Seidel
- Frankenrigs: Building Character Rigs From Multiple Sources
Christian Miller, Okan Arikan and Donald Fussell
- Synthesis and Editing of Personalized Stylistic Human Motion
Jianyuan Min, Huajun Liu, and Jinxiang Chai
Fast Rendering Representations
- Real-Time Multi-Agent Path Planning on Arbitrary Surfaces
Rafael Torchelsen, Luiz Scheidegger, Guilherme Oliveira, Rui Bastos, and João Comba
- Efficient Sparse Voxel Octrees
Samuli Laine and Tero Karras
- On-the-Fly Decompression and Rendering of Multiresolution Terrain
Peter Lindstrom and Jonathan Cohen
GPU Architectures and Techniques
- A Programmable, Parallel Rendering Architecture for Efficient Multi-Fragment Effects
Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, and En-Hua Wu
- Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU
Thanh Tung Cao, Ke Tang, Anis Mohamed, and Tiow-Seng Tan
- Spatio-Temporal Upsampling on the GPU
Robert Herzog, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel
Scattering and Light Propagation
- Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
Anton Kaplanyan and Carsten Dachsbacher
- Interactive Volume Caustics in Single-Scattering Media
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch and Hans-Peter Seidel
- Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering
Thomas Engelhardt and Carsten Dachsbacher
NPR and Surface Enhancement
- Interactive Painterly Stylization of Images, Videos and 3D Animations
Jingwan Lu, Pedro Sander and Adam Finkelstein
- Simple Data-Driven Modeling of Brushes
William Baxter and Naga Govindaraju
- Radiance Scaling for Versatile Surface Enhancement
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, and Christophe Schlick
Shadows and Transparency
- Volumetric Obscurance
Bradford Loos and Peter-Pike Sloan
- Stochastic Transparency
Eric Enderton, Erik Sintorn, Peter Shirley and David Luebke
- Fourier Opacity Mapping
Jon Jansen and Louis Bavoil
Normals and Textures
- Assisted Texture Assignment
Matthäus Chajdas, Sylvain Lefebvre, and Marc Stamminger
- LEAN Mapping
Marc Olano and Dan Baker
- Efficient Irradiance Normal Mapping
Ralf Habel and Michael Wimmer
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Important Dates
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