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Posters & Demos
Below is an unordered list of posters accepted to ACM I3D 2010. A final program
will be posted in January, but tentatively the poster session is scheduled for the afternoon of Saturday,
February 20.
- Tiny Encryption Algorithm for Parallel Random Numbers on the GPU
Fahad Zafar and Marc Olano
- Every Last Detail: Density Based Level of Detail Control for Crowd Rendering
Micheal Larkin, Sebastian Paris, Simon Dobbyn, and Carol O'Sullivan
- Photorealistic Real-time Rendering of Spherical Raindrops with Hierarchical Reflective and Refractive
Maps
Marcos Slomp, Matthew Johnson, Toru Tamaki, and Kazufumi Kaneda
- Real Time Ray Tracing of Point-Based Models
Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, and Sharat Chandran
- An Adaptive Splitting and Transmission Control Method for Rendering Point Model on Mobile Devices
Ke Xie, Xiaohui Liang, Yubo Liu, and Zhiying He
- Procedural Texture Particles
Guillaume Gilet and Jean Michel Dischler
- Distance Based Illumination as a Navigational Aid
Matt Boggus and Roger Crawfis
- A Real-Time Screened-Poisson Solver for Interactive Surface Editing
Ming Chuang and Michael Kazhdan
- Moving Crowds: A Linear Animation System for Crowd Simulation
Martin Prazak, Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, and Carol O'Sullivan
- Spectral Simulation of Hybrid Bodies with Deformable and Rigid Materials
Yin Yang, Guodong Rong, Luis Torres, Xiaohu Guo
- Quickly Bounding Diagonal Edge Lengths in Tessellated Bilinear Patches
Peter Djeu
- Ambient Occlusion Volumes
Morgan McGuire
- Fast Capacity Constrained Voronoi Tessellation
Hongwei Li, Diego Nehab, Li-yi Wei, Pedro Sander, Chi-Wing Fu
- Toward a Machine Learning Approach for Classifying User Goals from User Interactions
Trevor O'Brien and David Laidlaw
- Following Multiple Unpredictable Targets Among Obstacles
Christopher Vo and Jyh-Ming Lien
- Asynchronous Rendering
Ying-Chieh Chen, Chun-Fa Chang, and Wan-Chun Ma
- Voxel-Space Ambient Occlusion
Rajeev Penmatsa, Greg Nichols, and Chris Wyman
- Variance Soft Shadow Mapping
Zhao Dong and Baoguang Yang
- Feature-Preserving Deformation of Tessellated Surfaces
Hanyong Jang, Dong-young Kim, JungHyun Han
- Fluid Simulation with Rigid Body Triangle Accuract Collision Using a Heterogeneous GPU/CPU Hardware
System
Jose Ricardo da Silva Jr., Esteban Clua, Paulo Pagliosa, and Anselmo Montenegro
- Direct Illumination from Dynamic Area Lights With Visibility
Greg Nichols, Rajeev Penmatsa, and Chris Wyman
- Real-Time Rendering of River Networks
Quintijn Hendrickx, Ruben Smelik, and Rafael Bidarra
- Reasearch and Application of 3D Engine in the Simulation of Nature Scene
Junfeng Yao, Hui Zhang, Feng Chen, and Andy Ju An Wang
- BoBlossom: Modeling Growing Plants in Games
Bo Zhu, Xuekun Fu
Accepted poster authors will have an opportunity to present a 1-2 minute talk during a poster "Fast Forward" session. A special poster session scheduled during the conference will provide a more informal setting to present your work, allowing one-on-one discussions with attendees. Poster presenters will be responsible for printing and transporting their own poster. You should plan to give demos on a laptop, as we may be unable to guarantee access to a power supply during the poster session.
The poster and demo submission deadline is December 18th, 2009.
Acceptance notification is January 8th, 2009.
Further logistical details will be posted as the conference nears.
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Important Dates
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