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I3D'10 Conference Schedule
Friday, February 19
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8:00 am | Breakfast & Registration |
8:45 am | Welcome |
9:00 am | Keynote Address, Demetri Terzopoulos
Biomechanical and Artificial Life Simulation of Humans for Computer Animation and Games |
10:30am | Coffee Break |
11:00am | Papers Session: Physics Simulation |
12:00pm | Lunch Break (on your own; many restaurants nearby) |
1:30pm | Papers Session: Character Animation |
3:00pm | Coffee Break |
3:30pm | Papers Session: Fast Rendering Representations |
5:00pm | Adjourn for the evening |
Saturday, February 20
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8:00 am | Breakfast & Registration |
8:30 am | Papers Session: GPU Archtectures & Techniques |
10:00 am | Coffee Break |
10:30 am | Papers Session: Scattering and Light Propagation |
12:00 pm | Lunch Break (on your own; many restaurants nearby) |
1:30 pm | Papers Session: NPR and Surface Enhancement |
3:00 pm | Coffee Break |
3:30 pm | Posters Fast Forward Session |
4:00 pm | Posters Session
(Mingle & talk with poster authors on the Terrace Level)
| 6:00 pm | Banquet Dinner
Dinner Presentation, Peter Shirley
Interactive Realism: A Call to Arms |
9:00 pm | Adjourn for the evening |
Sunday, February 21
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8:00 am | Breakfast & Registration |
8:30 am | Papers Session: Shadows and Transparency |
10:00 am | Coffee Break |
10:30 am | Capstone Address, Peter-Pike Sloan
The Evolution of Precomputed Lighting for Games |
12:00 pm | Lunch Break (on your own; many restaurants nearby) |
1:30 pm | Papers Session: Normals and Textures |
3:00 pm | Closing Remarks and Presentation of Awards |
3:30 pm | Discussion of I3D 2010 and Planning Session for I3D 2011
(Be heard and contribute ideas for future I3D symposia!) |
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Important Dates
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