Papers Program
Over the past three decades, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games has showcased
exceptional progress from academic and industrial research covering all aspects of interactive computer graphics.
This year, we continue a track record of excellence with 26 high-quality papers selected by the international paper committee
for publication and presentation at the conference. Paper presentations will be on the
I3D YouTube channel daily stream during the conference.
Almost all presentations will be archived and available afterwards. All papers will be presented one after the other in each session, followed by moderated Q & A for all of them.
Papers are available open access to all during and one week after the conference: PACM CGIT papers here, I3D papers here.
Invited papers
The program also includes 1 paper originally published in the Journal of
Computer Graphics Techniques (JCGT) and 3 papers from
the IEEE Transactions on
Visualization and Computer Graphics (TVCG).
Awards
See the awards section for which papers won.
Digital Library Access
All uninvited (i.e., not previously published) papers are available at the ACM Digital Library to members:
Many of these can also be found as preprints, along with related information such as videos and code, on
Ke-Sen Huang's I3D 2020 page.
Local Optimization for Robust Signed Distance Field Collision
Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Zach Corse
A Time-independent Deformer for Elastic-rigid Contacts
Camille Brunel, Pierre Bénard, Gael Guennebaud, Pascal Barla
Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition
Jungmin Kim, Min Gyu Choi, Young J. Kim
A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces
Kersten Schuster, Philip Trettner, Patric Schmitz, Leif Kobbelt
Procedural Band Patterns
Jimmy Etienne, Sylvain Lefebvre
Lossy Geometry Compression for High Resolution Voxel Scenes
Remi van der Laan, Leonardo Scandolo, Elmar Eisemann
On Histogram-Preserving Blending for Randomized Texture Tiling
Brent Burley
(JCGT paper presentation) link
Contour-based 3D Modeling through Joint Embedding of Shapes and Contours
Aobo Jin, Qiang Fu, Zhigang Deng
User-guided 3D Reconstruction Using Multi-view Stereo
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Fast and Scalable Position-Based Layout Synthesis
Tomer Weiss, Alan Litteneker, Noah Duncan, Masaki Nakada, Chenfanfu Jiang, Lap-Fai Yu, Demetri Terzopoulos
(TVCG paper presentation) link
Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering
Xiaowei Zhang, Christopher May, Gen Nishida, Daniel Aliaga
The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze
Daryl Marples, Duke Gledhill, Pelham Carter
The Role of the Field Dependence-Independence Construct on Flow-Performance Link in Virtual Reality (live presentation only)
Yulong Bian, Chao Zhou, Yeqing Chen, Yanshuai Zhao, Juan Liu, Chenglei Yang
Stochastic Substitute Trees for Real-Time Global Illumination
Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger
Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling
Tiantian Xie, Marc Olano, Brian Karis, Krzysztof Narkowicz
Real-time Approximation of Photometric Polygonal Lights
Christian Luksch, Lukas Prost, Michael Wimmer
Real-Time Stochastic Lightcuts
Daqi Lin, Cem Yuksel
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
Liangsheng Ge, Beibei Wang, Lu Wang, Xiangxu Meng, Nicolas Holzschuch
(TVCG paper presentation) link
Generalized Microscopic Crowd Simulation using Costs in Velocity Space
Wouter van Toll, Fabien Grzeskowiak, Axel López Gandía, Javad Amirian,
Florian Berton, Julien Bruneau, Beatriz Cabrero Daniel, Alberto Jovane, Julien Pettré
Interactive Inverse Spatio-Temporal Crowd Motion Design
Tharindu Mathew, Bedrich Benes, Daniel Aliaga
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation
Tianxing Li, Rui Shi, Takashi Kanai
Real-time Face Video Swapping From A Single Portrait
Luming Ma, Zhigang Deng
Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow
Simon Rodriguez, Siddhant Prakash, Peter Hedman, George Drettakis
Passthrough+: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality
Gaurav Chaurasia, Arthur Nieuwoudt, Alexandru-Eugen Ichim, Richard Szeliski, Alexander Sorkine-Hornung
Repurposing a Relighting Network for Realistic Compositions of Captured Scenes
Baptiste Nicolet, Julien Philip, George Drettakis
Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation
Larry Seiler, Daqi Lin, Cem Yuksel
On Ray Reordering Techniques for Faster GPU Ray Tracing
Daniel Meister, Jakub Boksansky, Michael Guthe, Jiri Bittner
Computing Centroidal Voronoi Tessellation Using the GPU
Jiaqi Zheng, Tiow-Seng Tan
Optimal Path Maps on the GPU
Renato Farias, Marcelo Kallmann
(TVCG paper presentation) link
RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary
Srihari Pratapa, Dinesh Manocha