Program
The virtual conference spans Monday September 14 through Friday September 18, about three hours each day. Keynotes and papers will be streamed at the I3D YouTube channel. All times are United States PDT, Pacific Daylight Time. Register here to be able to attend all sessions and participate in discussions.
Monday, 14 September 2020
9:00 am to 12:35 pm
9:00 am | Welcome |
9:10 am | Posters Fast Forward |
9:15 am | Keynote: Ming Lin (University of Maryland, College Park) |
10:05 am | break |
10:15 am | Papers 1: Collisions and Physics
Session Chair: Paul Kry |
11:05 am | break |
11:15 am | Papers 2: Textures and Geometry
Session Chair: Angelo Pesce |
Tuesday, 15 September 2020
9:00 am to 12:15 pm
9:00 am | Welcome |
9:05 am | Keynote: Rachel Rose (ILM) and Naty Hoffman (Lucasfilm) (live presentation only) |
10:05 am | break |
10:15 am | Papers 3: Modeling and Content
Session Chair: Andrea Tagliasacchi |
11:25 am | break |
11:35 am | Papers 4: Perception and Performance
Session Chair: Qi Sun |
Wednesday, 16 September 2020
9:00 am to 12:00 noon
9:00 am | Welcome and Posters how-to |
9:10 am |
Papers 5: Lighting and Light Transport
Session Chair: Natalya Tatarchuk |
10:50 am |
Posters welcome and navigation training
Session Chair: Zdravko Velinov |
11:00 am | Virtual Posters Session - registration required |
Thursday, 17 September 2020
9:00 am to 12:25 pm
9:00 am | Welcome and Posters how-to |
9:05 am | Keynote: Julien Pettré (Inria) |
9:55 am | break |
10:05 am |
Papers 6: Characters and Crowds
Session Chair: Dan Casas |
10:55 am | break |
11:05 am |
Papers 7: Capturing the Real World
Session Chair: Anjul Patney |
Friday, 18 September 2020
9:00 am to 12:30 pm (and beyond)
9:00 am | Welcome |
9:05 am | Keynote: David Morin (Epic Games) (live presentation only) |
9:55 am | break |
10:05 am |
Papers 8: GPU Techniques and Data Structures
Session Chair: Jesse Barker |
11:45 am | Town Hall - registration required |
12:15 pm | Wrap up and awards |
~12:30 pm | Informal gaming (Fall Guys or Overwatch, anyone?) for registered attendees; visit the Discord channel |