Papers Program
Over the past three decades, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games has showcased
exceptional progress from academic and industrial research covering all aspects of interactive computer graphics.
This year, we continue a track record of excellence with 16 high-quality papers selected by the international paper committee
for publication and presentation at the conference. Paper presentations will be on the
I3D YouTube channel daily stream during the conference.
Almost all presentations will be archived and available afterwards. All papers will be presented one after the other in each session, followed by moderated Q & A for all of them.
Conference papers will appear in PACM CGIT after the conference. We have requested authors to provide preprint links as possible until then. Refresh this page periodically, or use a web page monitoring tool, to check this page for updates.
Invited papers
The program also includes 5 papers originally published in the Journal of
Computer Graphics Techniques (JCGT) and 2 papers from
the IEEE Transactions on
Visualization and Computer Graphics (TVCG).
Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering
Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler, and Carsten Dachsbacher
link
Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling
Tiantian Xie and Marc Olano
link
Stochastic-Depth Ambient Occlusion
Jop Vermeer, Leonardo Scandolo, and Elmar Eisemann
link
Hash Functions for GPU Rendering
Mark Jarzynski and Marc Olano
(JCGT paper presentation) link
Detecting Bias in Monte Carlo Renderers using Welch’s t-test
Alisa Jung, Johannes Hanika, and Carsten Dachsbacher
(JCGT paper presentation) link
Guided Visibility Sampling++
Thomas Koch and Michael Wimmer
link
Interactive Path Tracing And Reconstruction of Sparse Volumes
Nikolai Hofmann, Jon Hasselgren, Petrik Clarberg, and Jacob Munkberg
link
Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
Maryam Riahi and Benjamin Allen Watson
link
Robust Vision-Based Cheat Detection in Competitive Gaming
Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, and Joohwan Kim
link
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, and Wenge Xu
link
Interaction Based Redirected Walking
Thereza Schmelter, Levente Hernandi, Marc Aurel Störmer, Frank Steinicke, and Kristian Hildebrand
link
An Evaluation Testbed for Locomotion in Virtual Reality
Alberto Cannavò, Davide Calandra, F. Gabriele Pratticò, Valentina Gatteschi, and Fabrizio Lamberti
(TVCG paper presentation) link preprint
Interactive Architectural Design with Diverse Solution Exploration
Glen Berseth, Brandon Haworth, Muhammad Usman, Davide Schaumann, Mahyar Khayatkhoei, Mubbasir Kapadia, and Petros Faloutsos
(TVCG paper presentation) link preprint
FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
Aneta Texler, Ondřej Texler, Michal Kučera, Menglei Chai, and Daniel Sýkora
link
Hybrid Image-based Rendering for Free-view Synthesis
Siddhant Prakash, Thomas Leimkuehler, Simon Rodriguez, and George Drettakis
link
Efficient Algorithms For Rotation Averaging Problems
Yihong Dong, Lunchen Xie, and Qingjiang Shi
link
Interactive Meshing of User-Defined Point Sets
Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito
(JCGT paper presentation) link
Unorganized Unit Vectors Sets Quantization
Sylvain Rousseau and Tamy Boubekeur
(JCGT paper presentation) link
HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction
Xiaoyu Pan, Jiancong Huang, Jiaming Mai, He Wang, Honglin Li, Tongkui Su, Wenjun Wang, and Xiaogang Jin
link
Efficient Hyperparameter Optimization for Physics-based Character Animation
Zeshi Yang and Zhiqi Yin
link
Active Learning for Interactive Audio-Animatronic Performance Design (live presentation only)
Joel Castellon, Moritz Bächer, Matt McCrory, Alfredo Ayala, Jeremy Stolarz, and Kenny Mitchell
(JCGT paper presentation) link
Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution
Evgenii Tumanov, Dmitry Korobchenko, and Nuttapong Chentanez
link
Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks
Hao Jiang, Siqi Wang, Huikun Bi, Xiaolei Lv, Binqiang Zhao, Zheng Wang, and Zhaoqi Wang
link