Papers Program

Over the past three decades, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games has showcased exceptional progress from academic and industrial research covering all aspects of interactive computer graphics.

This year, we continue a track record of excellence with 16 high-quality papers selected by the international paper committee for publication and presentation at the conference. Paper presentations will be on the I3D YouTube channel daily stream during the conference. Almost all presentations will be archived and available afterwards. All papers will be presented one after the other in each session, followed by moderated Q & A for all of them.

Conference papers will appear in PACM CGIT after the conference. We have requested authors to provide preprint links as possible until then. Refresh this page periodically, or use a web page monitoring tool, to check this page for updates.

Invited papers

The program also includes 5 papers originally published in the Journal of Computer Graphics Techniques (JCGT) and 2 papers from the IEEE Transactions on Visualization and Computer Graphics (TVCG).

Papers 1: Rendering I

Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering
Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler, and Carsten Dachsbacher

Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling
Tiantian Xie and Marc Olano

Stochastic-Depth Ambient Occlusion
Jop Vermeer, Leonardo Scandolo, and Elmar Eisemann

Papers 2: Rendering II

Hash Functions for GPU Rendering
Mark Jarzynski and Marc Olano
(JCGT paper presentation) link

Detecting Bias in Monte Carlo Renderers using Welch’s t-test
Alisa Jung, Johannes Hanika, and Carsten Dachsbacher
(JCGT paper presentation) link

Guided Visibility Sampling++
Thomas Koch and Michael Wimmer

Interactive Path Tracing And Reconstruction of Sparse Volumes
Nikolai Hofmann, Jon Hasselgren, Petrik Clarberg, and Jacob Munkberg

Papers 3: Gaming

Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
Maryam Riahi and Benjamin Allen Watson

Robust Vision-Based Cheat Detection in Competitive Gaming
Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, and Joohwan Kim

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, and Wenge Xu

Papers 4: Virtual Reality and Environments

Interaction Based Redirected Walking
Thereza Schmelter, Levente Hernandi, Marc Aurel Störmer, Frank Steinicke, and Kristian Hildebrand

An Evaluation Testbed for Locomotion in Virtual Reality
Alberto Cannavò, Davide Calandra, F. Gabriele Pratticò, Valentina Gatteschi, and Fabrizio Lamberti
(TVCG paper presentation) link preprint

Interactive Architectural Design with Diverse Solution Exploration
Glen Berseth, Brandon Haworth, Muhammad Usman, Davide Schaumann, Mahyar Khayatkhoei, Mubbasir Kapadia, and Petros Faloutsos
(TVCG paper presentation) link preprint

Papers 5: Style Transfer, Points, and IBR

FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
Aneta Texler, Ondřej Texler, Michal Kučera, Menglei Chai, and Daniel Sýkora

Hybrid Image-based Rendering for Free-view Synthesis
Siddhant Prakash, Thomas Leimkuehler, Simon Rodriguez, and George Drettakis

Efficient Algorithms For Rotation Averaging Problems
Yihong Dong, Lunchen Xie, and Qingjiang Shi

Interactive Meshing of User-Defined Point Sets
Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito
(JCGT paper presentation) link

Unorganized Unit Vectors Sets Quantization
Sylvain Rousseau and Tamy Boubekeur
(JCGT paper presentation) link

Papers 6: Deep Learning

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction
Xiaoyu Pan, Jiancong Huang, Jiaming Mai, He Wang, Honglin Li, Tongkui Su, Wenjun Wang, and Xiaogang Jin

Efficient Hyperparameter Optimization for Physics-based Character Animation
Zeshi Yang and Zhiqi Yin

Active Learning for Interactive Audio-Animatronic Performance Design (live presentation only)
Joel Castellon, Moritz Bächer, Matt McCrory, Alfredo Ayala, Jeremy Stolarz, and Kenny Mitchell
(JCGT paper presentation) link

Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution
Evgenii Tumanov, Dmitry Korobchenko, and Nuttapong Chentanez

Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks
Hao Jiang, Siqi Wang, Huikun Bi, Xiaolei Lv, Binqiang Zhao, Zheng Wang, and Zhaoqi Wang

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