Posters
The following posters will presented in the fast forward session on Tuesday, 3 May and in the virtual posters session on Wednesday, 4 May.
- Tighter Spherical Harmonic Quantization Bound
- Tyler Wiederien and Peter-Pike Sloan
- Real-time render for multi-resolution model based on dynamic subdivision
- Rui Li
- Specular Manifold Bisection Sampling for Caustics Rendering
- Jia-Wun Jhang and Chun-Fa Chang
- Immersive-Labeler: Immersive Annotation of Large-Scale 3D Point Clouds in Virtual Reality
- Achref Doula, Tobias Güdelhöfer, Andrii Mativiienko, Alejandro Sanchez Guinea and Max Mühlhäuser
- Cone-Traced Antialiasing for Signed Distance Field Rendering
- Andrei Chubarau, Ruby Rao and Derek Nowrouzezahrai
Demos
Additionally, some paper authors will give live demos of their techniques during the virtual posters session on Wednesday, 4 May. These demos will not be streamed to Youtube, so be sure to come to the session if you are interested. Here is a list of these papers:
- Interactive simulation of plume and pyroclastic volcanic ejections
- Maud Lastic, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret and Marie-Paule Cani
- Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases
- Ian Mason, Sebastian Starke and Taku Komura
- Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines
- Takahiro Kuge, Tatsuya Yatagawa, Shigeo Morishima
- MMPX Style-Preserving Pixel Art Magnification
- Morgan McGuire, Mara Gagiu
- A Dataset and Explorer for 3D Signed Distance Functions
- Towaki Takikawa, Andrew Glassner, Morgan McGuire
- Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
- Alexander Majercik, Adam Marrs, Josef Spjut, Morgan McGuire
Virtual Posters Session
You must register to attend the posters and demos session. For more details, visit the #posters channel once registered.
All questions about posters and poster presentations should be directed to I3D 2022 Posters Chair Petrik Clarberg.