Keynote Presentations

Lucasfilm, San Francisco, CA, USA
13-15 May 2026

Kayvon Fatahalian

Bio

Kayvon Fatahalian is Associate Professor of Computer Science at Stanford University, where he leads a research group building computing systems for advanced computer graphics and AI applications. His group's recent work spans high-performance simulation of virtual environments for AI training including the Madrona game engine, designed to simulate thousands of environments at millions of frames per second, large-scale video analysis (from a decade of US cable TV news to broadcast tennis video turned into controllable, interactive characters that look and behave like star players), and human-in-the-loop machine learning systems for creative workflows and rapid model development. Before joining Stanford, he was a faculty member at Carnegie Mellon University, where he taught parallel computer architecture and visual computing systems. He earned his Ph.D. at Stanford in 2011 with a dissertation on evolving the real-time graphics pipeline for micropolygon rendering, and his work appears regularly at SIGGRAPH, I3D, and High Performance Graphics.


Dor Verbin

Bio

Dor Verbin is a research scientist at Google DeepMind in San Francisco, where he works on computer vision, computer graphics, and machine learning. He received his Ph.D. in computer science from Harvard University. Previously, he received a double B.Sc. in physics and in electrical engineering from Tel Aviv University, after which he worked as a researcher at Camerai, developing real-time computer vision algorithms for mobile devices. He received the Best Student Paper Honorable Mention award at CVPR 2022.


Naty Hoffman

Bio

Naty Hoffman is currently retired after a 35-year career at companies including Meta (improving the appearance of Meta Avatars), Lucasfilm (designing and implementing advanced rendering algorithms for virtual production and VR), 2K Games (leading technology development), Activision (advancing graphics R&D for many games including the Call of Duty series), Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing low-level Playstation 3 libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (architecting CPU pipeline modifications and working on early x86 SIMD extensions). Naty has also authored influential publications and presentations on topics including physically based shading, cinematic lighting, and color perception in graphics.

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