The conference will run from Wednesday 13th of May to Friday 15th of May 2026, in San Francisco, CA, USA.
All times are United States Pacific Daylight Savings Time (PDT, or UTC-7).
Wednesday, 13 May 2026
8:30 to 19:00 PDT
| 8:30 | Breakfast + Signup |
| 9:30 | Welcome |
| 9:45 | Papers 1: VR in Hard Places |
| 11:10 | break |
| 11:25 | Posters Fast Forward |
| 11:50 | Keynote: Blake Taylor |
| 12:50 | Lunch + Posters 1 |
| 14:10 | Papers 2: Making Characters Behave |
| 17:00 | Reception |
Thursday, 14 May 2026
8:00 to 21:00 PDT
| 8:00 | Breakfast |
| 9:00 | Intro |
| 9:10 | Papers 3: Model Glow-Ups |
| 10:50 | break |
| 11:00 | Keynote: Dor Verbin |
| 12:00 | Lunch + Posters 2 |
| 13:30 | Papers 4: Shapes on Track |
| 14:50 | break |
| 15:00 | Keynote: Kayvon Fatahalian (Stanford / Roblox) |
| 18:00 | Banquet |
Friday, 15 May 2026
8:00 to 16:45 PDT
| 8:00 | Breakfast |
| 9:00 | Invited Talk: Game Artists and Game Companies: A New Model for Creative Collaboration with AI |
| 10:00 | Papers 5: STIRRing Up the Splatmosphere |
| 11:20 | break |
| 11:30 | Session 6: My Game is All-A-Stutter |
| 12:50 | Lunch |
| 13:45 | Keynote: Naty Hoffman |
| 14:45 | Forum |
| 15:45 | break |
| 15:55 | Closing & Awards |
| 16:15 | Town Hall |
Contact
Send questions to general@i3dsymposium.org for general inquiries, registration, and sponsorship.
Direct queries about paper submissions to papers@i3dsymposium.org and poster submissions to posters@i3dsymposium.org.